We’ve just finished implementing the A.I. system of Mi24 Krokodil.
Mi24 Krokodil is a 2nd generation BattleFrame, comparable machine to the M3A1. The machine (and the A.I. system) is greatly improved from the 1st generation BattleFrame like Mi19 Strelki and Mi20 Shilka.
The ability to use multiple weapon in engagement, the sub machine guns can be used as active missile protection system, computer aided aiming, and the ability to use booster both in defensive and offensive manuever make 2nd BattleFrame like Mi24 much more powerful than its predecessor.
In the video you will see 1 M3A1 vs. 3 Mi24 (1x missile type, 2x cannon type). Please note that the M3 pilot is experienced. M3A1 and Mi24 are both 2nd generation BattleFrame.
Here’s the new gameplay vid:
OK, there’s a lot of thing changed from the last time we upload the gameplay video.
– The game’s first original soundtrack arrived, “Semper Fidelis” composed by Narupai Asksornmee. This music will be played in most USMC mission. (Morgan Akin, Esmeralda Ingrid early mission)
– We’ve remade that floating city of Taipei-3 for the third time! I hope this will be the last time.
– Still, a lot of work need to be done for this level.
– Aiming calculation improved for both player and enemy.
– This level will include tutorial text later.
Download From IndieDB
This is the first wallpaper from the game ProjectNimbus. This one feature the purple Jennifer Carera’s M3 custom.
Come in many resolution:
– 320×480 (Mobile)
– 2120×1192 (very wide)
We’ve improved player’s mech autoaiming calculation system for machine gun type weapon. By changing the referenced position from the mech’s position to the gun barrel position and we add moving target position prediction to the equation. The result is, the auto-aimed vulcan become much more accurate. It become much more powerful, may be too powerful that we might have to adjust it down later.
This calculation will be used by all 2nd generation and newer BattleFrame in the game including the enemy. Beam weapon will be very hard to evade.
We’ve adjusted the Mi24 Zadniy’s design a little bit. The main cannon is moved to the shoulder and two submachine guns added to each hand.
Mi24 Zadniy is 2nd generation BattleFrame from the UCN manufacturer Mikoyan. It meet the USAF criteria of 2nd generation BattleFrame: Able to operate multiple weapon at once and able to use Boosting to instantly change the frame moving direction/speed.
We’ll write more detail about this model later. Right now we’ve just set up it in the game engine. We shall code it A.I. soon.
We’ve implement the basic first person view into ProjectNimbus. We might make it more sophisticate after.
Player can switch between 3rd person view and 1st persion view using ‘V’ key. Remember, this is still a 2.5D game.
First Unit produce: 2041
Last Unit produce: 2056
One of the first BattleFrame and one of the most widely used nowadays. It’s very durable, very easy to maintain and very cheap. Rumor say even it’s left in mud for a year, it’s still usable. Parts can be found easily in the black market. This make Strelki favorite among mercenaries, warlord and the anti government troops.
Strelki is designed and produced my Mikoyan in the opening of the ‘war of the old world nation’ in 2041 to encounter USA M1 Guardian BattleFrame. After the war drag on for a while, PLA bought the blue print and assign Chengdu as manufacturer.
After the war ended in 2045, UCN still produce the first generation BattleFrame like Strelki and Shilka for a while. The objective is to provide basic defense structure across their wide Siberia-Asia territory, especially the defense of Temasek orbital elevator. However, UCN start to decommission the old Strelki soon after that.
Statistic say that Strelki last about 3-8 seconds against 2nd generation BattleFrame like M3A1.
There’re several variant of Strelki. Each fitted for different type of role.
Spotted in this photo are: the rapid fire revolver variant, the beam rifle variant and the missile launcher variant.